//TITLES FOR HALF-LIFE // Position command $position x y // x & y are from 0 to 1 to be screen resolution independent // -1 means center in each dimension // Effect command $effect // effect 0 is fade in/fade out // effect 1 is flickery credits // effect 2 is write out (training room) // Text color r g b command $color // fadein time fadeout time / hold time // $fadein (message fade in time - per character in effect 2) // $fadeout (message fade out time) // $holdtime (stay on the screen for this long) //--------------------- WEAPON SWITCHES $position 0.5 0.8 $effect 1 $color 128 128 128 $color2 0 0 0 $fadein 0.0 $fadeout 0.0 $holdtime 1.5 Switch_To_BurstFire { Přepnuto na dávky } Switch_To_SemiAuto { Přepnuto na poloautomat } Switch_To_FullAuto { Přepnuto na automat } //-------------------------------------------Mission Failure Entities $position -1 0.66 $effect 0 $color 128 128 128 $color2 0 0 0 $fadein 0.5 $fadeout 0.5 $holdtime 6 GENERIC_FAIL { MISE NEUSPESNÁ } // Game title // This is a placeholder to hold the effects controls for the "Half-Life" title $position -1 -1 // Only effect 0 is supported for game title $effect 0 // This is the final color $color 180 180 180 // Not used color2 $color2 0 0 0 // This is the time it takes to fade in the title $fadein 1.0 // How long to hold the message on the screen (after it scans out) $holdtime 3.0 // How long it takes to fade out the message after holding $fadeout 1.5 GAMETITLE { Counter-Strike: Condition Zero } GAMESAVED { #Valve_Game_Saved }